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mandelbrot-explorer
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Ильин Владимир Александрович
mandelbrot-explorer
Commits
be97187c
Commit
be97187c
authored
1 month ago
by
Ильин Владимир Александрович
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bruh bulb check gave +5fps
parent
1ebae6b9
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gmon.out
gmon.out
+0
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mandelbrot
mandelbrot
+0
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mandelbrot.c
src/mandelbrot.c
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gmon.out
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src/mandelbrot.c
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...
...
@@ -11,6 +11,7 @@
#include <complex.h>
#include <CL/cl.h>
#include <omp.h>
#include <x86intrin.h>
#include "mandelbrot.h"
#include "mouse.h"
...
...
@@ -20,13 +21,21 @@
* 1. Store iterations instead of colors ?
* 1.1 memory usage vs performance loss ??? (cant draw in parallel anyway)
* 2. Look into SDL2 rendering
* 2.1 texture tendering DONE
* 2.2 fix colors ???
* 3. employ SSE2
* 3.1 x86intrin.h
* 3.2 inline assembly
*/
int
mandelbrot
(
Complex
c
)
{
// builb check
if
((
c
.
real
+
1
.
0
)
*
(
c
.
real
+
1
.
0
)
+
c
.
imag
*
c
.
imag
<=
0
.
25
)
return
MAX_ITERATIONS
;
Complex
z
=
{
0
.
0
,
0
.
0
};
int
i
;
...
...
@@ -185,6 +194,12 @@ main(void)
case
SDL_WINDOWEVENT
:
if
(
event
.
window
.
event
==
SDL_WINDOWEVENT_RESIZED
){
SDL_GetWindowSize
(
app
.
window
,
&
app
.
win_width
,
&
app
.
win_height
);
SDL_DestroyTexture
(
app
.
texture
);
app
.
texture
=
SDL_CreateTexture
(
app
.
renderer
,
SDL_PIXELFORMAT_RGBA8888
,
SDL_TEXTUREACCESS_STREAMING
,
app
.
win_width
,
app
.
win_height
);
}
break
;
case
SDL_KEYDOWN
:
...
...
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