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mandelbrot-explorer
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Ильин Владимир Александрович
mandelbrot-explorer
Commits
1ebae6b9
Commit
1ebae6b9
authored
Feb 18, 2025
by
Ильин Владимир Александрович
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Plain Diff
Texture rendering now works, but colors seem broken. But it works, and works better
parent
41c251ec
Changes
2
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2 changed files
with
18 additions
and
57 deletions
+18
-57
mandelbrot
mandelbrot
+0
-0
mandelbrot.c
src/mandelbrot.c
+18
-57
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mandelbrot
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src/mandelbrot.c
View file @
1ebae6b9
...
...
@@ -5,6 +5,7 @@
#include <SDL2/SDL_surface.h>
#include <SDL2/SDL_timer.h>
#include <SDL2/SDL_video.h>
#include <stdint.h>
#include <stdio.h>
#include <SDL2/SDL.h>
#include <complex.h>
...
...
@@ -42,9 +43,10 @@ mandelbrot(Complex c) {
}
typedef
struct
{
short
int
r
;
short
int
g
;
short
int
b
;
uint8_t
r
;
uint8_t
g
;
uint8_t
b
;
uint8_t
a
;
}
Color
;
typedef
struct
{
...
...
@@ -57,8 +59,8 @@ void
calculate_set
(
Array
*
arr
,
int
height
,
int
width
,
ViewInfo
view
)
{
#pragma omp parallel for schedule(guided)
for
(
int
x
=
0
;
x
<
width
;
x
++
)
{
for
(
int
y
=
0
;
y
<
height
;
y
++
)
{
for
(
int
y
=
0
;
y
<
height
;
y
++
)
{
for
(
int
x
=
0
;
x
<
width
;
x
++
)
{
double
real
=
view
.
x_min
+
(
x
*
(
view
.
x_max
-
view
.
x_min
))
/
width
;
double
imag
=
view
.
y_min
+
(
y
*
(
view
.
y_max
-
view
.
y_min
))
/
height
;
Complex
c
=
{
real
,
imag
};
...
...
@@ -66,22 +68,23 @@ calculate_set(Array *arr, int height, int width, ViewInfo view)
int
iterations
=
mandelbrot
(
c
);
if
(
iterations
==
MAX_ITERATIONS
){
arr
->
pointer
[
x
*
height
+
y
].
r
=
0
;
arr
->
pointer
[
x
*
height
+
y
].
g
=
0
;
arr
->
pointer
[
x
*
height
+
y
].
b
=
0
;
arr
->
pointer
[
y
*
width
+
x
].
r
=
0
;
arr
->
pointer
[
y
*
width
+
x
].
g
=
0
;
arr
->
pointer
[
y
*
width
+
x
].
b
=
0
;
arr
->
pointer
[
y
*
width
+
x
].
a
=
0
;
}
else
{
double
t
=
(
double
)
iterations
/
MAX_ITERATIONS
;
t
=
0
.
5
+
0
.
5
*
tan
(
log
(
t
+
0
.
0001
)
*
3
.
0
);
arr
->
pointer
[
x
*
height
+
y
].
r
=
255
*
t
*
0
.
5
;
arr
->
pointer
[
x
*
height
+
y
].
g
=
255
*
t
*
0
.
4
;
arr
->
pointer
[
x
*
height
+
y
].
b
=
255
*
t
;
arr
->
pointer
[
y
*
width
+
x
].
r
=
255
*
t
*
0
.
5
;
arr
->
pointer
[
y
*
width
+
x
].
g
=
255
*
t
*
0
.
4
;
arr
->
pointer
[
y
*
width
+
x
].
b
=
255
*
t
;
arr
->
pointer
[
y
*
width
+
x
].
a
=
255
;
}
}
}
}
void
update_texture
(
App
*
app
,
Array
*
arr
)
{
void
*
pixels
;
...
...
@@ -92,21 +95,13 @@ update_texture(App *app, Array *arr) {
return
;
}
uint32_t
*
dst
=
pixels
;
Color
*
src
=
arr
->
pointer
;
for
(
int
y
=
0
;
y
<
app
->
win_height
;
y
++
)
{
for
(
int
x
=
0
;
x
<
app
->
win_width
;
x
++
)
{
Color
c
=
src
[
x
*
app
->
win_height
+
y
];
// Convert RGB to RGBA8888 format
*
dst
++
=
(
c
.
b
<<
0
)
|
(
c
.
g
<<
8
)
|
(
c
.
r
<<
16
)
|
(
255
<<
24
);
}
dst
+=
pitch
/
sizeof
(
uint32_t
)
-
app
->
win_width
;
}
memcpy
(
pixels
,
arr
->
pointer
,
app
->
win_width
*
app
->
win_height
*
sizeof
(
Color
));
SDL_UnlockTexture
(
app
->
texture
);
}
void
render_cl
(
Array
*
arr
,
App
*
app
,
ViewInfo
view
)
{
...
...
@@ -125,40 +120,6 @@ render_cl(Array *arr, App *app, ViewInfo view) {
}
void
render
(
App
*
app
,
ViewInfo
view
,
int
start_x
,
int
end_x
,
int
start_y
,
int
end_y
)
{
SDL_SetRenderDrawColor
(
app
->
renderer
,
0
,
0
,
50
,
255
);
SDL_RenderClear
(
app
->
renderer
);
//#pragma omp parallel for schedule(guided)
for
(
int
x
=
start_x
;
x
<
end_x
;
x
++
)
{
for
(
int
y
=
start_y
;
y
<
end_y
;
y
++
)
{
double
real
=
view
.
x_min
+
(
x
*
(
view
.
x_max
-
view
.
x_min
))
/
app
->
win_width
;
double
imag
=
view
.
y_min
+
(
y
*
(
view
.
y_max
-
view
.
y_min
))
/
app
->
win_height
;
Complex
c
=
{
real
,
imag
};
int
iterations
=
mandelbrot
(
c
);
if
(
iterations
==
MAX_ITERATIONS
){
SDL_SetRenderDrawColor
(
app
->
renderer
,
0
,
0
,
0
,
255
);
}
else
{
double
t
=
(
double
)
iterations
/
MAX_ITERATIONS
;
t
=
0
.
5
+
0
.
5
*
cos
(
log
(
t
+
0
.
0001
)
*
3
.
0
);
int
r
=
(
int
)(
255
*
t
);
int
g
=
(
int
)(
255
*
t
*
0
.
4
);
int
b
=
(
int
)(
255
*
t
*
0
.
2
);
SDL_SetRenderDrawColor
(
app
->
renderer
,
r
,
g
,
b
,
255
);
}
SDL_RenderDrawPoint
(
app
->
renderer
,
x
,
y
);
}
}
}
int
main
(
void
)
{
...
...
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