minor headless mode bug fixed

parent 19a46d0f
......@@ -335,7 +335,7 @@ render_headless(ViewInfo view, const char* filename,
width * height * sizeof(Color)
};
short unsigned int plug;
short unsigned int plug = 1;
render_cl(&arr, texture, renderer, width, height, &view, use_avx, use_omp, &plug, max_iterations);
......@@ -373,8 +373,8 @@ main(int argc, char **argv)
if (args.output_file) {
render_headless(view, args.output_file,
args.width, args.height,
args.use_avx, args.use_omp,
args.max_iterations);
args.max_iterations, args.use_avx, args.use_omp
);
SDL_Quit();
return 0;
}
......@@ -498,8 +498,6 @@ main(int argc, char **argv)
SDL_SetRenderDrawColor(app.renderer, 0xff, 0xff, 0xff, 0xff);
SDL_RenderClear(app.renderer);
printf("needs_recalc: %i\n", app.needs_recalc);
render_cl(&screen, app.texture, app.renderer, app.win_width, app.win_height, &view, args.use_avx, args.use_omp,
&app.needs_recalc, args.max_iterations);
......
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