ui improvments

parent 25a97383
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...@@ -6,7 +6,7 @@ ...@@ -6,7 +6,7 @@
#define SCREEN_WIDTH 640 #define SCREEN_WIDTH 640
#define SCREEN_HEIGHT 480 #define SCREEN_HEIGHT 480
#define MAX_ITERATIONS 250 #define MAX_ITERATIONS 500
typedef struct { typedef struct {
double real; double real;
......
...@@ -48,11 +48,11 @@ render_ui(UI* ui, SDL_Renderer* renderer, ViewInfo view, float fps) ...@@ -48,11 +48,11 @@ render_ui(UI* ui, SDL_Renderer* renderer, ViewInfo view, float fps)
SDL_RenderDrawRect(renderer, &ui->fps_display); SDL_RenderDrawRect(renderer, &ui->fps_display);
if (ui->font) { if (ui->font) {
char buf[32]; char buf[16];
snprintf(buf, sizeof(buf), "Zoom: %.2fx", view.zoom); snprintf(buf, sizeof(buf), "Zoom %.3gx", view.zoom);
render_text(renderer, ui->font, buf, &ui->zoom_display); render_text(renderer, ui->font, buf, &ui->zoom_display);
snprintf(buf, sizeof(buf), "Fps: %f", fps); snprintf(buf, sizeof(buf), "Fps %.2f", fps);
render_text(renderer, ui->font, buf, &ui->fps_display); render_text(renderer, ui->font, buf, &ui->fps_display);
} }
} }
......
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