commiting working state

parent b9f4743d
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......@@ -121,8 +121,10 @@ render_cl(Array *arr, App *app, ViewInfo view) {
arr->pointer = realloc(arr->pointer, app->win_height * app->win_width * sizeof(Color));
arr->size = app->win_height * app->win_width * sizeof(Color);
}
if (app->needs_recalc)
if (app->needs_recalc){
calculate_set(arr, app->win_height, app->win_width, view);
app->needs_recalc = 0;
}
update_texture(app, arr);
......@@ -271,7 +273,6 @@ main(void)
render_ui(&ui, app.renderer, view, fps);
SDL_RenderPresent(app.renderer);
app.needs_recalc = 0;
}
//SDL_FreeSurface(app.surfaceA);
free(screen.pointer);
......
......@@ -10,6 +10,7 @@ handle_mouse(SDL_Event event, Mouse* mouse, ViewInfo* view) {
mouse->start_x = event.button.x;
mouse->start_y = event.button.y;
mouse->original_view = *view;
needs_recalc = 1;
}
break;
......
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