removed reset button in turn of R key

parent 44346766
No preview for this file type
No preview for this file type
......@@ -112,9 +112,6 @@ main(int argc, char *argv[])
SDL_Event event;
while (SDL_PollEvent(&event))
{
if (handle_ui_event(&ui, event, &view))
continue;
switch (event.type)
{
case SDL_QUIT:
......@@ -146,6 +143,13 @@ main(int argc, char *argv[])
view.y_max = view.y_max * 0.9;
view.zoom = view.zoom * 0.9;
break;
case SDL_SCANCODE_R:
view.x_min = -2.0;
view.x_max = 1.0;
view.y_min = -1.5;
view.y_max = 1.5;
view.zoom = 1.0;
break;
}
default:
handle_mouse(event, &mouse, &view);
......
......@@ -22,13 +22,10 @@ render_text(SDL_Renderer* renderer, TTF_Font* font, const char* text, SDL_Rect*
void
init_ui(UI* ui)
{
ui->reset_button = (SDL_Rect){UI_PADDING, UI_PADDING, BUTTON_WIDTH, BUTTON_HEIGHT};
ui->zoom_display= (SDL_Rect){UI_PADDING, UI_PADDING, BUTTON_WIDTH, BUTTON_HEIGHT};
ui->zoom_display= (SDL_Rect){UI_PADDING, UI_PADDING * 2 + BUTTON_HEIGHT,
ui->fps_display = (SDL_Rect){UI_PADDING, UI_PADDING * 2 + BUTTON_HEIGHT,
BUTTON_WIDTH, BUTTON_HEIGHT};
ui->fps_display = (SDL_Rect){UI_PADDING, UI_PADDING * 3 + BUTTON_HEIGHT * 2,
BUTTON_WIDTH, BUTTON_HEIGHT};
TTF_Init();
ui->font = TTF_OpenFont("/usr/share/fonts/nerdfonts/TerminessNerdFont-Regular.ttf", FONT_SIZE);
if (!ui->font) {
......@@ -40,47 +37,23 @@ void
render_ui(UI* ui, SDL_Renderer* renderer, ViewInfo view, float fps)
{
SDL_SetRenderDrawColor(renderer, 60, 60, 60, UI_ALPHA);
SDL_RenderFillRect(renderer, &ui->reset_button);
SDL_RenderFillRect(renderer, &ui->zoom_display);
SDL_RenderFillRect(renderer, &ui->fps_display);
SDL_SetRenderDrawColor(renderer, 255, 255, 255, UI_ALPHA);
SDL_RenderDrawRect(renderer, &ui->reset_button);
SDL_RenderDrawRect(renderer, &ui->zoom_display);
SDL_RenderDrawRect(renderer, &ui->fps_display);
if (ui->font) {
render_text(renderer, ui->font, "Reset", &ui->reset_button);
char buf[32];
snprintf(buf, sizeof(buf), "Zoom: %.2fx", view.zoom);
render_text(renderer, ui->font, buf, &ui->zoom_display);
snprintf(buf, sizeof(buf), "Fps: %f", fps);
render_text(renderer, ui->font, buf, &ui->fps_display);
}
}
int
handle_ui_event(UI* ui, SDL_Event event, ViewInfo* view)
{
if (event.type == SDL_MOUSEBUTTONDOWN && event.button.button == SDL_BUTTON_LEFT) {
int x = event.button.x;
int y = event.button.y;
if (SDL_PointInRect(&(SDL_Point){x, y}, &ui->reset_button)) {
view->x_min = -2.0;
view->x_max = 1.0;
view->y_min = -1.5;
view->y_max = 1.5;
view->zoom = 1.0;
return 1;
}
}
return 0;
}
void cleanup_ui(UI* ui)
{
if (ui->font) {
......
......@@ -15,7 +15,6 @@
typedef struct {
SDL_Rect reset_button;
SDL_Rect zoom_display;
SDL_Rect fps_display;
TTF_Font* font;
......
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